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Nations and Families

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Nations and Families Empty Nations and Families

Post by Wallace Sat Jun 20, 2015 6:52 pm

Nations and Families

Marland
Marland is made up of 17 baronies on the east coast of the continent where it occupies a strong location for trade with rivers reaching far inland up to the mountains in the north and up to the desert wasteland in the west.
Recent upheaval led to a clash between barons who favored de Bryc succession over a Rhidan dynasty as Mordrew of the House of Rhidan was thought to be in league with King Terram of Luria. Those barons that were overthrown by the Mordrew army were replaced with his own supporters, solidifying King Mordrew's place on the throne.
Marland has a temperate climate, heterogenous forests surround the capital of Farburh towards the south. Farburh has become the center of trade for the region in all except steel products and it lies on the river Leigh which reaches as far inland as Desert's Edge. Trade guilds have come to dominate the day-to-day life of ordinary citizens in Farburh much to the chagrin of the local priesthoods that held sway for so long and find it increasingly difficult to line their own pockets.
Bryc-upon-Sis, or Bryc, founded by and home to the House de Bryc until now. Located centrally on the river Sis, Bryc has always been at the center of Marian politics with the support of House de Bryc leading to rise and fall of many kings but never has their been a Brick king.
Temara, located on the Desert's Edge, a bastion against the nomadic hordes of the desert, has been the home to the most dutiful of half-dwarf clans, the Ironhammers. Dating back to Yerrick I when the half-dwarf descendant of one of Marland's oldest kings aided in the defeat of the Blue Horde, the Ironhammers were granted the barony of Temara as their own. Their support has always been quiet but never out of reach of the capital. When the Ironhammers' support comes into question, they are quick to point out that without the Ironhammers, there would be no king to support.

Luria
Occupying the south coast of the continent neighbouring on Marland to the east, the Desert's Edge in the north and the Short Sea in the south. 22 baronies make up what is the mainland of Luria and across the Short Sea, Luria occupies a handful of baronies on the coast taken from the Allugensian Empire in the Century of War. King Terram of the House of Carragone being the first in a long line of bloodthirsty kings to settle a peace treaty. Uneasy as it is, Terram's reign seemed to have started on a more peaceful note with his interests being directed at internal politics until the opportunity presented itself in Marland to place a straw king on the throne.

The Desert's Edge
Few venture beyond the Desert's Edge. The sand creeps up the walls of Temara which is the furthest point out that most dare to go. Dried forests make up the edge between the forests and hills of the coastal lands and on the other side are rolling dunes as far as the eyes can see. Many an adventurer has travelled through the nomad lands and the tale goes of an oasis with a city of gold founded by an exiled king who was forced to walk into the desert. Those who return speak of creatures that burrow in the sand, spring up to grab their companions and drag them under the surface. Others saw the nomad riders and were able to run and speak of those who ride scaly beasts and cover themselves in the bandages of their fallen enemies.

Emgard
The mountain ranges to the north were once knows as Emgard by all dwarves. Long did their kings reign as vassals to the kings of Marland. Subjects then, perhaps, but those who still remember those days speak not of animosity but friendship; a friendship which was neglected and when a new king had to be elected from among the dwarven clans, none was chosen and clan fought against clan. Dispersed across treacherous mountain ranges and deep dungeons, the clans have not had much interaction with Marland or each other apart from the border clans selling their metal- and stonework to passing traders. Those passes that once connected the dwarves have been buried by avalanches and life in the mountains has become tough, forcing each to fight for their own survival.
Dwarvish names for nations are different than what anyone else uses and can differ depending on which dwarf you talk to. 'Gard" is Dwarvish for 'land' and it is preceeded by the first syllable of its ruler family name. As such, dwarves refer to Marland now as Rhigard, although if a dwarf were to support a de Bryc dynasty they might refer to it as Bryckard. Emgard is a catchall phrase that non-dwarves use to refer to the mountain clans because it reached back to the days that the Embermaul clan ruled and was widely known as Emgard by the dwarves.
Emgard is now nothing more than a smothering of clans, each referring to their own patch by their own clan name. On the southern edges, foreign traders will visit Oathgard, Rugard, or Gagard but not venture higher into the mountains. Any dwarf in Marland is reluctant to call it anything besides Rhigard and Luria is known in the common Dwarvish tongue as Cargard. Only the desert has no name as nobody knows who rules there although some joking call it Sandgard as it is the sand which takes away all who dwell within.

Wallace
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